Fiend Factory 5E. White Dwarf 49: The Giant Moth

Issue 49 The Giant Moth



In case anyone was wondering why I decided to end this at issue 50, rather than go all the way through the Fiend Factories, here’s as good an example as any. This month’s theme is insect monsters. Pretty underwhelming, if you ask me, and emblematic of a creative well running dry. Also, by this stage in the RPG hobby, interest is shifting away from such dungeon-crawl elements as monsters, traps and treasure, and moving towards story-telling gaming (often at the expense of player freedom, but that’s another story).

For all that, though, there are still some interesting monster ideas on offer.

 


A familiar face, Roger E Moore, returns, to give us the Skullcatcher, a kind of spider creature that likes to pull your head off. It requires pretty much its own set of rules in order to accommodate this kind of targeted attack, but in this case it’s not too clunky. I’d say, however, that the Darkmantle occupies this particular niche in modern iterations of the game, and so this doesn’t offer anything novel enough.

 



The Giant Praying Mantis from Peter Stewart is a solid enough giant insect creature, and definitely has utility as an ambush monster. But at the end of the day it’s just that little bit too straightforward, and you may as well use an Ankheg.

 



Phil Masters almost, once again, got the star billing with his Drainwing, a little moth-like creature that drains experience points and Constitution, and is a regular size insect, unusual for this issue. However, in the end it would work more like an effect than a monster, and on balance I wasn’t sure how to convert the very 1st Edition XP drain effect into a more 5th Edition mechanic. So, sorry Phil, but you’ve had plenty of goes at Monster of the Week.

 


The Golden Beetle from Steven Quayle is taken, apparently, from The King Priests of Gor by John Norman. I’ve not read any of the Gor series (partly because I’ve got plenty of pulp classic lined up for the Appendix N series, and partly because as I recall, it’s a big oeuvre).

Anyway, the golden beetle is bizarrely hairy, looking a bit like if Boris Johnson was turned into a crab (we can but hope).

The golden beetle normally attacks with sleep-inducing scent glands, and then drains the body fluids of sleeping victims; in frontal attack it’s a lot less effective. So, again, just like Boris Johnson. There’s a nice little flavour note that these creatures have value on the drug market, and I like the idea of beetle glands being bought and sold as a narcotic.

 


In the end I settled on the Giant Moth, despite its rather unassuming name. A joint effort by Stuart Mole and Eric Wells, the moth has a selection of interesting sonic-based attacks, making it easier to convert compared to the Gloomwing, and more exciting than a giant mantis or a Boris Johnson beetle.

 


 


Giant Moth

Medium beast, unaligned

Armour Class 12

Hit Points 18 (4d8)

Speed 10 ft., fly 60 ft

STR

DEX

CON

INT

WIS

CHA

10 (+0)

14 (+2)

10 (+0)

2 (-4)

10 (+1)

6 (-2)

Proficiency Bonus +2

Skills Perception +5

Senses passive Perception 15

Languages

Challenge 1/2 (100 XP)


ACTIONS

Sonic Attack. The moth emits a 30-foot cone of ultrasonic sound. All creatures within the area take 7 (2d6) thunder damage, or half that on a successful DC 10 Constitution saving throw. Unattended objects take maximum damage; attended objects get the same saving throw as the holder.

Screech (Recharge 5-6). The moth can emit a deafening screech. All creatures that can hear within a 30-foot radius must make a DC 10 Constiution saving throw or become deafened for 1 hour. Creatures with keen hearing have disadvantage on the saving throw.

 

  

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